
/* Copyright (c) Mark J. Kilgard, 1997. */

#include "../../../Glut.cf"

TARGETS = chess

SRCS =  chess.c main.c animate.c pathplan.c texture.c

OBJS =  chess.o main.o animate.o pathplan.o texture.o

AllTarget($(TARGETS))

NormalGlutProgramTarget(chess,$(OBJS))

DependTarget()
