# The graphics/glm port

## glm-1.0.2 – C++ mathematics header-only library for OpenGL software

## Description

    OpenGL Mathematics (GLM) is a header only C++ mathematics library for
    graphics software based on the OpenGL Shading Language (GLSL) specification.

    GLM provides classes and functions designed and implemented with the same
    naming conventions and functionalities as GLSL so that when a programmer
    knows GLSL, he knows GLM as well, which makes it really easy to use.

    This project isn't limited to GLSL features. An extension system, based
    on the GLSL extension conventions, provides extended capabilities:
    matrix transformations, quaternions, half-based types, random numbers,
    procedural noise functions, etc...

    This library works perfectly with OpenGL but it also ensures interoperability
    with third party libraries and SDKs. It is a good candidate for software
    rendering (Raytracing / Rasterisation), image processing, physic simulations
    and any context that requires a simple and convenient mathematics library.

    GLM is written in C++98 but can take advantage of C++11 when supported
    by the compiler.

WWW: https://glm.g-truc.net/

Only for arches
  aarch64 aarch64 alpha amd64 amd64 arm arm hppa i386 i386 mips64 mips64 mips64el mips64el powerpc powerpc powerpc64 powerpc64 riscv64 riscv64 sparc64
Categories:
  graphics math

## Library dependencies

- STEM->=15,<16:lang/gcc/15,-libs

## Build dependencies

- STEM->=15,<16:lang/gcc/15
- STEM->=15,<16:lang/gcc/15,-c++
- STEM->=4:devel/cmake/core
- devel/ninja

## Run dependencies