2DA V1.0
0xffffffff
                      COLOR
TOOLTIP               0xffffffff
TOOLTIPBG             0x00000000
MAPICNBG              0xffffffff
MAPTXTBG              0x00000000
ALTDOOR               0xff0000ff
HOVERDOOR             0x1919e1ff
HIDDENDOOR            0xff00ffff
ALTCONTAINER          0x00ff00ff
HOVERCONTAINER        0x1919e1ff
WHITE                 0xf0f0f0ff
RED                   0xff0000ff
LIGHT_GREY            0xd7d7beff
GOT_XP                0xecef3bff
GOT_GOLD              0xc0c000ff
DIALOG                0xf0f0f0ff
DIALOG_PARTY          0x8080ffff
FLOAT_TXT_ACTOR			0xf0f0f0ff
FLOAT_TXT_INFO			0xf0f0f0ff
FLOAT_TXT_OTHER			0xf0f0f0ff
TRAPCOLOR			0xff0000ff
HOVERTARGETABLE			0x00ff00ff
MSG			0xf0f0f0ff
MSG_PARTY		0x8080ffff
TA_LB_OPTIONS		0xd7d7d7ff
TA_LB_HOVER		0xffb400ff
TA_LB_SELECTED		0x376400ff
EMPTYCONTAINER		0xd7d7beff

# To add a new color apart of adding it here you must add also the following changes:
# On the file DisplayMessage.h put the name of the color at the end of the enum.
