Trait gtk::GestureExt
source · [−]pub trait GestureExt: 'static {
Show 26 methods
fn get_bounding_box(&self) -> Option<Rectangle>;
fn get_bounding_box_center(&self) -> Option<(f64, f64)>;
fn get_device(&self) -> Option<Device>;
fn get_group(&self) -> Vec<Gesture>;
fn get_last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>;
fn get_last_updated_sequence(&self) -> Option<EventSequence>;
fn get_point(&self, sequence: Option<&EventSequence>) -> Option<(f64, f64)>;
fn get_sequence_state(&self, sequence: &EventSequence) -> EventSequenceState;
fn get_sequences(&self) -> Vec<EventSequence>;
fn get_window(&self) -> Option<Window>;
fn group<P: IsA<Gesture>>(&self, gesture: &P);
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool;
fn is_active(&self) -> bool;
fn is_grouped_with<P: IsA<Gesture>>(&self, other: &P) -> bool;
fn is_recognized(&self) -> bool;
fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState
) -> bool;
fn set_state(&self, state: EventSequenceState) -> bool;
fn set_window<P: IsA<Window>>(&self, window: Option<&P>);
fn ungroup(&self);
fn get_property_n_points(&self) -> u32;
fn connect_begin<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_cancel<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_end<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_sequence_state_changed<F: Fn(&Self, &EventSequence, EventSequenceState) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_update<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId;
fn connect_property_window_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId;
}Required Methods
source
fn get_bounding_box(&self) -> Option<Rectangle>
source
fn get_bounding_box_center(&self) -> Option<(f64, f64)>
source
fn get_device(&self) -> Option<Device>
source
fn get_last_event(&self, sequence: Option<&EventSequence>) -> Option<Event>
source
fn get_last_updated_sequence(&self) -> Option<EventSequence>
source
fn get_sequence_state(&self, sequence: &EventSequence) -> EventSequenceState
source
fn get_sequences(&self) -> Vec<EventSequence>
source
fn get_window(&self) -> Option<Window>
source
fn handles_sequence(&self, sequence: Option<&EventSequence>) -> bool
source
fn is_recognized(&self) -> bool
sourcefn set_sequence_state(
fn set_sequence_state(
&self,
sequence: &EventSequence,
state: EventSequenceState
) -> bool
source
fn set_state(&self, state: EventSequenceState) -> bool
source
fn get_property_n_points(&self) -> u32
sourcefn connect_begin<F: Fn(&Self, &EventSequence) + 'static>(
fn connect_begin<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourcefn connect_cancel<F: Fn(&Self, &EventSequence) + 'static>(
fn connect_cancel<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourcefn connect_end<F: Fn(&Self, &EventSequence) + 'static>(
fn connect_end<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourcefn connect_sequence_state_changed<F: Fn(&Self, &EventSequence, EventSequenceState) + 'static>(
fn connect_sequence_state_changed<F: Fn(&Self, &EventSequence, EventSequenceState) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourcefn connect_update<F: Fn(&Self, &EventSequence) + 'static>(
fn connect_update<F: Fn(&Self, &EventSequence) + 'static>(
&self,
f: F
) -> SignalHandlerId
sourcefn connect_property_window_notify<F: Fn(&Self) + 'static>(