!!ARBfp1.0
TEMP tex, temp;
TEX tex, fragment.texcoord[0], texture[0], RECT;
MUL temp.r, tex.r, 0.6;
MUL temp.g, tex.g, 0.3;
MUL temp.b, tex.b, 0.15;
MOV temp.a, tex.a;
MOV result.color, temp;
END
