Version 1.0:

	Refactored 3D code to use SVAF models instead of hardcoded tables.
	
	Fixed scene sorting on pylons so that transparency works right.

	Pylons become transparent gradually now.

	Normal vectors on polygons have been fixed; lighting artifacts as
	a result are gone.
	
	Fixed texture color errors on big-endian machines.

	SDL_Mixer music support fixed; this seems to have solved a large
	number of intermittent timing and crash bugs.

	Fixed OpenGL includes for Mac builds.

	Dev-CPP project files are now available.

	Some dead code in the input section removed.
	
Version 0.4:

	Made pylons become transparent after the player passes them.
	
	Removed the pointless camera angle controls; improved geometry
	culling as a result
	
	Added a custom random-number generator for targets (such as Win32)
	that lack random() and srandom().
	
	Added "install" and "uninstall" targets for system-wide installs
	on Unix.
	
	New graphics for title and Game-Over screen.

	Fixed pylon scoring.

	Completely internalized VControl.
	
	Fixed an occasional divide-by-zero in Explosion::Explosion, from
	dacut

	Fixed an off-by-one error in cross_accum which crashed some
	video cards, from dacut

	Terminates cleanly if texture data cannot be found

	"make" at the top level is now a phony target, so the executable
	remains properly replaced

Version 0.3:

	Added SDL_Mixer support

	Added Bumbershoot Software logo

	Workaround for lack of random () under VC6

Version 0.2:

	Generated terrain colored by heightmap and lit

	Input system rewritten to use VControl

	Analog joystick support

Version 0.1:

	Initial release
